![]() ![]() The number can be increased through research. ![]() Instead of size, each ship type has a certain number of weapon slots and a certain number of equipment slots. Extra food that is not used is sold for profit. Freighters are not built separately, but extra food is automatically transported between non-blockaded colonies at a cost. However, Battleships need to be researched as well. As before, Titans and Mammoths need to be researched. Ship types are identical to Master of Orion II, except Doomstars are called Mammoths. This was likely done to speed up multiplayer games, as turn-based tactical combat between large fleets can take a long time. All non-missile weapons always hit (unless the target ship is either commanded by Eesathu or has Auxiliary Thrusters), so firepower is usually the deciding factor. A battle may last more than one turn if not all ships of either side have been destroyed or if reinforcements have arrived. Already knowing the final result, the players may watch the battle simulation. Beyond that, players have no effect on the battle, the results of which are displayed at the start of the next turn. Behavior includes maneuvering (close to short-range, maintain medium range, maintain long range, stay close, evade, retreat), targeting (largest, smallest, weakest), primary target and primary escort. When two or more hostile fleets meet at a star system, the players set battle behavior for each ship or ship type. Tactical battles in Starbase Orion are, basically, real-time simulations. By far, the largest difference between Master of Orion and Starbase Orion is tactical combat. ![]()
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March 2023
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