![]() i believe the models r built differently compared to MGRR altho i couldnt find an available dtt2dds converter since the 1 on xentax wasnt available.Īs for the music files, they be listed here well i did do what u say, but just throws a error. just the bnks for sound effects and crap. I was also going to rip all the music too, but I couldn't find the dat with the bnk files for the background music. (01-06-2015, 09:58 PM)RandomRedMage Wrote: (01-06-2015, 02:07 AM)Demonslayerx8 Wrote: and how would we go about using the tools? already have the data00/data01.cpk files unpacked, and all i got so far is just. Have to launch the 'launcher' and that executes the main game executable 'valkyria.exe' if I could figure out what arguements the launcher passes to valkyria.exe as it launches might have a chance at ripping some awesome models from it. I was also going to rip some models from Valkyria Chronicles, but 3D Ripper wont rip from the game properly, and Ninja Ripper wont rip anything from the game at all, it has issues hooking into the game properly, since it launches in a strange fashion. pl0000.dtt is korra's texture data, dtt2dss can be used to extract all the textures from the dtt files. pl0000.dat is the one to extract to find korras model data. In the MGRRTOOLS you use the dattool.exe in the command line and can extract the dat files. it might have a different header or something. I tried the MGRRTOOL and nothings happening. (01-06-2015, 02:07 AM)Demonslayerx8 Wrote: and how would we go about using the tools? already have the data00/data01.cpk files unpacked, and all i got so far is just. If you can link me to the tools i need to work with the model format, I'll gladly complete that path of work and upload models with rigging intact if it allows it. I was going to try and see if the Bayonetta tools would work, but I couldn't find a download for them. Same extension but different version of the model format. Using that meathod is what I tried first, I got all the way to identifying Kora's Model file itself but I couldn't find a method to convert the model into a usable format, because while SOME of the content is exactly the same as MGR:R the model format itself is not. It'll help you get the rigged models, and you don't have to go to all that trouble of piecing them together either. (01-05-2015, 08:48 PM)Mystie Wrote: Since this game uses the same exact file format as Metal Gear Rising, you could just use MGRTools instead. ![]()
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